// TECH //
How BlitzBrawl games are built
How the games on this site actually work, written in plain English and taken from the code that is live.
Why we write these
Browser games have a reputation for being thin, and the fastest way to argue with that is to open the hood. Everything here is written from the code that is actually live on this site, with the real numbers in it: tick rates, packet sizes, the delay budget a command travels under.
They are written for a curious player, not for an engineer. If you have ever wondered why an online match feels instant on one site and rubbery on another, or how a game that takes a second to load can still hold a fair fight between two people on different continents, these are for you.
New pieces land as the games grow. Each one is checked against the source it describes before it ships, and corrected in place when the game moves on.